Palworld first captured the attention of gamers (and their internet sphere) when it was revealed back in 2021. While that reveal included details about the survival aspects of the game, including multiplayer, crafting, and farming, viewers honed in on the idea of it being Pokémon but with guns. You can capture Pokémon-like monsters called Pals in special balls (and you can capture humans, too), but it’s smart to shoot them or hack at them with an axe first to lower their health. And then, once under your command, you can give them their own guns to use, of course.
Following various trailers since that 2021 reveal, including this gameplay showcase and this one highlighting the different Pals you can find, we learned at Geoff Keighely’s Summer Game Fest last year that Palworld would finally enter Early Access on PC via Steam and on Xbox in January of 2024. Ahead of that launch, Game Informer spoke to developer Pocketpair about the game and internet speculation that it’s fake; and last week, we finally checked the game out for ourselves – watch Game Informer’s gameplay here. While we enjoyed playing the game’s first few hours, we never could have predicted how meteoric its first weekend would be.
If you haven’t kept up, more than 5 million people purchased Palworld in its first 3 days on the market, with an all-time peak of 1,581,679 players playing it concurrently on Steam at the time of this writing (notably, this peak is different from the one I just saw moments ago, meaning even more players are continuing to pour in). That peak means Palworld has achieved the third-highest all-time peak in Steam history. It is safe to say Palworld is blowing past any and all expectations, and if you were on the internet at all this weekend, there’s a good chance you read about its debut, controversy, and more.
But if not, fear not – we’ve got you covered.
What Is Palworld?
If you aren’t familiar , Palworld is a survival game from Pocketpair, an independent developer behind games like Craftopia and AI: Art Impostor (remember these names because they’ll come up again later); Pocketpair is based in Japan, ironically 10 minutes away from The Pokémon Company, as noted by VideoGamesChronicle’s Jordan Middler.
While it’s easy to call the game “Pokémon with guns,” if you go in expecting that, you’ll likely be disappointed. While there are Pokémon-like creatures called Pals that look and behave like Nintendo’s famous pocket monsters, you aren’t a trainer traversing the world to collect gym badges and take on an Elite Four. You are someone attempting to survive a harsh environment with the help of Pals, guns, and various melee weapons.
You capture Pals similarly to how you might in a Pokémon game, utilizing a special ball to add them to your party and your Paldeck list. From there, you can use captured Pals to help you capture more or as workers in your home base factory, where they produce resources, automatically craft new things for your survival, and more. You can essentially enslave them, if you choose, although you don’t have to.
On PC, you can play with up to 31 other players on a single server; it only allows up to four total on Xbox. You can fight raid-like bosses together, build a base with friends, and encounter various NPCs in the world. In these ways and more, Palworld is more like Valheim than it is Pokémon, but it’s clear the “Pokémon with guns” pitch is what’s initially drawing players in.
Palworld’s Meteoric Launch
Palworld officially hit Early Access last week on Thursday, January 18. It quickly ranked third on Steam in its Top Wishlists, which often provides insight into how a game might sell. Within just eight hours of launching, Palworld crossed 1 million copies sold, according to the game’s official Twitter account. The Palworld servers were quickly over-encumbered by so many players, leading to issues for people trying to play the game.
“We are blown away with the response to Palworld and we’re doing our best to respond to your issues,” the Palworld Twitter account tweeted on January 19. “Currently, our server provider is reporting that due to the large amount of concurrent players, the servers have become unstable and you may be experiencing issues connecting to servers.”
Palworld crossed 2 million copies sold in just 24 hours, on January 20, surpassing 730,000 concurrent players on Steam, achieving the 10th highest all-time peak in doing so. Palworld then hit another achievement just 16 hours later: 3 million copies sold in 40 hours. Server issues continued, but Pocketpair announced on January 20 it had an emergency meeting with Epic Games and its Epic Online Services team to resolve connectivity issues.
The hype surrounding Palworld continued through the weekend, selling 4 million copies in just three days. Pocketpair incorrectly announced on January 21 that Palworld achieved the highest concurrent player count of any paid game in the history of Steam, but internet sleuths were quick to point out that PUBG set this record in 2018 with 3.2 million players. In 2018, PUBG was a paid game – it went free-to-play in 2022, something Pocketpair says it was unaware of at the time of its post, which is why it thought it achieved said record.
On Monday, January 22, Pocketpair announced that Palworld has sold more than 5 million copies in three days. For reference, it took PlayStation 5-exclusive (and first-party developed) Marvel’s Spider-Man 2 11 days to hit the 5 million mark.
Palworld sits in third place for all-time peaks in Steam history, behind PUBG’s 3.2 million peak and Counter-Strike 2’s 1.8 million concurrent player peak.
On Tuesday, January 23, Pocketpair announced that Palworld had sold 6 million copies and it did so in just four days. Its peak concurrent count on Steam has reached 1,809,781, too. That’s just short of Counter-Strike 2’s peak, but at this rate, it will likely cross that soon.
If one thing is clear, players were extremely interested in Palworld. However, it’s important to note it’s an Early Access game, which means Pocketpair presumably still has a lot of work to go into the game and that issues will likely be more abundant than a standard release. Only time will tell if these numbers hold, but right now, Palworld shows no signs of slowing down.
Palworld Controversy: A.I., Copyright, And More
During Palworld’s massive launch, more and more players and spectators online began to throw some hefty accusations at Pocketpair. While the Pokémon comparison is clear, some have called into question both how Pals were created, claiming the use of A.I., and how similar some are to Game Freak’s own Pokémon designs.
Cecilia Fae on Twitter created a thread with dozens of Pals and the Pokémon they most resemble to give people an opportunity to see the similarities. Many seem extremely similar, leading to players and others calling into question copyright or blatant rip-offs of Pokémon, while others toe the line more than outright cross over it. Here are a few of the most similar in their thread:
There are many more examples in the full thread so be sure to check it out for additional information. But as you can probably see, some of these designs are questionable, leading to speculation that they’re straight-up model rips from Pokémon games.
This led internet sleuths back to Pocketpair’s 2020 survival game Craftopia. Around its 2020 release, Pocketpair was criticized for how similar to Nintendo’s 2017 release, The Legend of Zelda: Breath of the Wild, its latest game, Craftopia, was. With Palworld blowing up this weekend, people have looked back at Craftopia once more to point out its similarities to Breath of the Wild in light of Palworld’s similarities to Pokémon, and it’s, uhh, something – Craftopia definitely reminds me of Breath of the Wild in more ways than one.
Perhaps unsurprisingly, the internet has lost some nuance in this debate about Palworld, Pocketpair, and A.I., with many outright saying the game uses A.I. art. However, despite similarities to Pokémon – some think Pocketpair used generative A.I. art programs like Midjourney to feed it Pokémon designs and ask for something different – there’s no definitive proof to back up this claim.
VideoGamesChronicle translated a Japanese post made by Pocketpair’s CEO, Takuro Mizobe, addressing accusations toward the company. Curiously, Mizobe doesn’t directly address accusations of A.I. However, Mizobe says Pocketpair developers are receiving abusive comments and death threats.
“We are currently receiving abusive and defamatory comments against our artists, in addition to tweets that appear to be death threats,” Mizobe writes on Twitter, according to VideoGamesChronicle’s translation. “While we have received various opinions about Palworld, it is important to note that the supervision of all materials related to Palworld is conducted by a team, including myself. I bear the responsibility for the produced materials. I would appreciate it if these comments towards artists involved in Palworld would cease.”
As you can see, Mizobe doesn’t mention A.I. It remains unknown if the game uses it at the time of this writing, but Game Informer has reached out to Pocketpair for clarification and will update this story if it learns more.
VideoGamesChronicle spoke to two experienced triple-A game artists about similarities between Pal designs and Pokémon. One artist told the publication, “You cannot, in any way, accidentally get the same proportions on multiple models from another game without ripping the models [or], at the very least, tracing them meticulously first.” That artist told VideoGamesChronicle they “would stand in court to testify as an expert on this.” They also point out that the silhouettes and proportions of Pals are “near-perfect matches” to certain Pokémon models, too.
Neither Nintendo, Game Freak, nor The Pokémon Company have commented on Palworld and its Pal design similarities to Pokémon. Given Nintendo’s legal track record, which includes winning a lawsuit against a ROM hacker that led to a 40-month prison sentence for the hacker, if the company feels it has a case, it will pursue that case in court. Only time will tell, though, if Nintendo will join the accusations of copyright and design plagiarism people on the internet have thrown at Palworld and Pocketpair.
However, it’s important to note that there are those who don’t believe Palworld to be as nefarious in design as others accuse it of being, at least without concrete proof yet, including Arkane Lyon co-creative director Dinga Bakaba, who directed 2021’s Deathloop and announced Marvel’s Blade on stage at The Game Awards 2023 back in December.
In Bakaba’s Twitter thread, which begins with the tweet below, they explain the nuances of similarities in game design and development, different playstyles, parody, and more. It’s a great thread and well worth a read if you’ve been tracking Palworld all weekend:
And to wrap up this deep dive into Palworld’s massive Early Access launch and the controversy and hype surrounding it, here’s what Palworld looks like with actual Pokémon in it (by way of a new PC mod):
Game Informer added that Pokémon mod tweet above to this story on January 22. The following day, on January 23, it learned that the video had been taken down by way of the following ominous tweet: